
begintextlibrary;

// Text Library  - 50-59


1 = "A band of highly armed and alert priests approach and greet you. They tell you they're an Anama patrol, looking for either cockroaches or diseased people. When they see that you're just adventurers, not roaches or poor townspeople, they move on.";
2 = "You meet a patrol of Empire soldiers, patrolling out of Shayder. They warn you to be sure to clean up your trash, and to stay away from the city if you start showing signs of disease. You say you will, and they move on.";
3 = "A group of the disgusting insectoid creatures catches up with you. They hiss hungrily as they approach, ready to devour you.";
4 = "The farmhouses have been abandoned. A note on one of the doors says, _Roaches too much. Disease too much. Moved to Shayder._ Nothing of value has been left behind, but several of the smaller roaches skitter around, looking for food. You step on them.";
5 = "As you approach, several of the farmers come out to greet you. They all wear the rings that mark them as members of the Anama church. When they see you lack the rings, they are cordial but cold. Seeing that nothing is to be gained here, you move on.";
6 = "As you approach, several of the farmers come out to greet you. They all wear the rings that mark them as members of the Anama church. When they see your rings, they welcome you in for tea and a hearty meal and give you some food for the road.";
7 = "You walk through a thick forest, the canopy of branches overhead blocking out most of the sun's light. This island would be rather beautiful if it weren't for the grotesqueries that infest it.";
8 = "Then you hear a soft hissing noise, coming from all around you. The underbrush shakes, and the sounds of scuttling creatures come closer. Soon, you are being confronted by a large group of hideous, doberman-sized cockroaches.";
9 = "You pull a sword out of the muck and clean it off. It's still usable after being in that goo, a sure sign of quality. You feel quite pleased with yourself. As you walk away, you feel quite ill, but it's nothing you can't handle.";
10 = "A group of giant, hissing roaches, unsatisfied with scavenging and munching on the local plant life, decides to hunt up some fresher meat. This means you.";
11 = "The spiders manage to defeat the roaches despite your cowardice, but with heavy losses. They bind up and drag off their victims, only occasionally pausing to give you a reproachful gaze. You hear one of them say, _They're bad._";
12 = "The roaches defeated, the spiders happily help away their wounded. They paralyze the roaches and bind them in web as they sing little, happy bug-eating songs. Several of them come up to thank you and try to kiss you. Victory is yours.";
13 = "You hear an all too familiar hissing sound. Then you smell rotting flesh. Huge roaches scuttle out of the undergrowth and attack you. Several of them are unusual. They have large wings and are covered with slime, as if they've recently writhed around in filth.";
14 = "As you move into this dark and shadowy copse of trees, you notice that many of the branches have spiderwebs on them. Very large spiderwebs. Grapefruit-sized spiders watch you hungrily as you pass.";
15 = "You find the dried out husks of several giant cockroaches. The eight foot long roaches are wrapped in thick webs, and have been sucked dry. You wouldn't want to fight the spiders able to bring these monsters down.";
16 = "This dense forest is unusually dark, and thick spiderwebs hang everywhere. It's creepy.";
17 = "As you pluck out the wand, it sends vibrations running along the webs. These vibrations carry one message to the giant spiders hidden nearby: _Dinner._";
18 = "Uttering high pitched battle cries, the spiders rush forward. Suddenly, the rocks erupt with massive numbers of cockroaches, none of them smaller than three feet long. Your spider allies bare poisonous fangs. A massive (and disgusting) battle is joined.";
19 = "You work your way up a narrow, treacherous, rocky valley. At first, you think you've reached the end of it, but then you notice a gap in the rock up ahead. It was a tiny and well concealed passage. You were lucky to notice it.";
20 = "You reach the northeastern tip of the island and find a bright, sunny clearing, dominated by a crumbling stone circle. Strange, though. When you enter, you notice that you can hear no animal noises at all - no birds, no animals. The overall effect is quite creepy.";
21 = "Alas, you have stumbled directly into the path of a troglodyte platoon, going to make a serious raid on some human settlement. They decide you look wealthy enough that a detour to slay you is worthwhile.";
22 = "A stealthy troglodyte raiding party rushes you, weapons drawn and ready.";
23 = "Several farms are clustered here, enjoying the protection of a circular stone wall. Empire soldiers, ever alert, have been stationed here to protect Sharimik's food source. You approach, but, since they don't recognize you, they don't let you in.";
24 = "There were several farms here, protected by a circular stone wall. A major troglo raid, however, has wiped the whole settlement out. All that's left are burned ruins, a few stray farm animals, and a lot of graves.";
25 = "You must be getting close to the troglo fortress. This isn't a raiding party, but a platoon of guards. They decide that the best way to keep their home safe is to hunt you down and kill you.";
26 = "You stumble into a troglodyte ambush! The hunchbacked monsters emerge from concealed holes in the ground.";
27 = "The troglodytes have a quick, spirited, monosyllabic discussion. They seem to be arguing about whether they should attack. They are waiting for some sort of symbol, and they don't get it. Finally, they decide to take the more violent option.";
28 = "You approach the troglodytes, holding the letter from Sharimik out in front of you. One of them approaches and looks it over, and the troglos argue for some time over whether to pay attention to it. Finally, they return the letter and let you pass.";
29 = "A fairly new, paved stone footpath leads up into this valley. It is lined with obelisks, all with strange writing on them. These are placed at regular, hundred foot intervals. There are lots of them.";
30 = "This roaring river emerges from a natural tunnel. The water is fresh snowmelt. It's icy cold and incredibly refreshing.";
31 = "An icy, fast-flowing river emerges from the mountains above. A winding, rocky path leads up along the riverbank.";
32 = "You sneak out of the hills, hoping to catch the small village by surprise. Their ogre guards, however, see you as you approach. The whole giant clan turns out in order to help repulse you.";
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35 = "You pick the mandrake. Unfortunately, this was a very small patch, and mandrake grows very slowly. No usable mandrake will develop here for many months.";
36 = "This circle of stones is more powerfully afflicted by the evil enchantment covering this island. There's something in the air, an icy edge, or the stench of decay, or something else you can't quite put a finger on.";
37 = "Then undead start lurching out of the muck, gurgling and hissing. You try to evade them, but the muck slows you down. They give chase.";
38 = "You find a small gully, filled with thousands of shedded skins of giant snakes. Many of these enormous reptiles writhe in the pit. As you wonder how to approach, you find that some of them have slithered up behind you.";
39 = "This island is heavily overgrown, and the air is steamy and humid. Growls and hisses echo from the shadows ahead, and there is the heavy odor of sulfur. Out here, there are no signs of human settlement.";
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41 = "There are a few guards in this tower, watching to the east. If they see troglo raiders, they will light a signal fire and run like mad. They don't know you, and they don't want to talk to you.";
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